Place your King and pieces in the highlighted zone. Green shading = squares you threaten; gold dashed = a fork zone where 2+ different piece types overlap for bonus damage. Mixing piece types beats stacking the same one. Trap the enemy's path, then start the wave.
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Field Guide
Threat zone — your pieces hit enemies that stand here.
Fork zone — 2+ different piece types overlap → bonus damage. Mixing beats stacking.
Armored enemy — shrugs off Queen/Rook/Bishop hits. Bring Knights, Pawns, or a fork.
Evasive enemy — dodges single-type fire; only a fork lands clean.
★3 Merge to ★3 for a new power: sliders pierce, knights leap farther, pawns spearhead.
♞ Merge two unlike pieces (same star) into a fairy: Bishop+Knight = Archbishop, Rook+Knight = Chancellor, Queen+Knight = Amazon, Bishop+Rook = Queen.
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ZUGZWANG
Every move is a losing move.
Your pieces never move. They are stationary defenders whose
chess-movement patterns become kill-zones. The enemy plays real
chess, pathing toward your King. Overlap your threat-geometry
(the green shading) so they can't get through. Survive the waves,
earn gold, merge pieces into stars.
Begin